1 Comments

Spore Creature Creator

I recently took a trip to London for business to discuss Community Server strategy with members of the Eidos Interactive team as well as our friends at Electronic Arts (Europe) at their new offices in Guildford. Aside from getting a sneak peek at some of the great upcoming titles one in particular was very interesting!

I have mentioned Spore before but as the launch of the game gets closer more is revealed. To recap the games premise, you nurture and guide your creature through five stages of evolution: Cell, Creature, Tribe, Civilization, and Space. One of the most amazing elements of the game is the creature creator which allows for endless customization options that can then be uploaded into the game.

While onsite at EA this was the tool that we were able to spend some time with. You have 228 drag-and-drop components to choose from that allow for a variety of unique creations. You have the ability to customize their look and feel from skeletal structure through eyes, legs, tails, colors etc... Then you can take them to the edit area to control the background, add babies, rotate them 360 degrees, preview animations and movements and take pictures of your creations.You manage a majority of your creations through the Sporepedia and have the option to upload your characters for others to see (My Spore User Name is TheBlackFin).

Now the creature creator has been released I highly recommend either playing with the trial or purchasing the creature creator to get a feel for the game. Also your creations can then be uploaded into the game upon release. From everything that I have seen so far this looks like it is going to be a great game. I am not a big PC gamer but Spore will definitely be on my list to pick up when it is released later this year.

Here is one of my original creations from our visit:




Here is one of my first creature creations from the trial:

0 Comments

Game of the Week - Ninja Gaiden II

One of my all time favorite games was the original Ninja Gaiden on the NES. I still remember the opening cut scenes... that was all about the story that you needed to know... you knew it was time to start slashing away. I felt the same about Ninja Gaiden II & III on the NES as well.

When I first heard the news about Ninja Gaiden II I was immediately hooked. This is the true sequal to Ninja Gaiden on the original Xbox. When the trailers and screenshots and Youtube videos around the gameplay were released my excitement grew. Even my Halo 3 character has the Hyabusa armor. So when the title finally released and I picked up my copy I was ready to be visually stunned and purposefully frustrated at the same time.

What I mean is that this franchise more than any other that I have played has an extremely high difficulty level. To date it has been designed for the hardcore gamers. Case in point Ninja Gaiden/Ninja Gaiden Black on the original Xbox. Enough said. Seriously though with the Xbox 360 exclusive of Ninja Gaiden II there are now 4 difficulty levels to choose from. So those new to the series will get hooked on acolyte and then get frustrated.

Overview: You are still Ryu Hayabusa, the worlds deadliest ninja and you are on a quest to stop the evil spider clan from unleashing otherworldly terror upon the earth. You are armed to the teeth with some of the deadliest weapons this side of the Dark Sector Glaive. While the story is nice the real focus is on the twitch style of gaming.

Twitch gaming is basically a style of gaming that relies on your ability to read and react. Half a second can mean the difference between life and the painfully annoying, blood splattered "Game Over" screen that you will undoubtedly see many times over on your journey. This game easily has the best visuals that I have seen on a 360 title to date and the sheer fluidity of the movement is breathtaking.

Gameplay: This is not your standard hack & slash type of gameplay. On the Acolyte setting you can more than likely lumber through the game mashing buttons galore but as you progress through the other difficulties the game punishes you if you not concise about what you want to do when you want to do it. There are 14 levels in all each with it's own unique location and enemies. The further you progress the more difficult your opponents become. My first recommendation is to set your saves to manual vs. auto as this will come in very handy if you get to a boss fight and find yourself lacking in health supplies.

The game incorporates a number of different types of techniques to navigate the environment such as the reverse wind, shadowless footsteps and the flying swallow techniques. Each provides their own unique offering that assist you in crossing distant chasms, dodging enemies or reaching an area in search of items or crystal skulls. Yes insert Indiana Jones reference here...

The ability to execute Obliteration and Ultimate techniques is one of my favorite aspects of the game. You can quickly dismember, disembowel, or dispatch an opponent if you can time the moves correctly and charge your Ultimate technique. This leads to a stunning animation of you utterly demolishing your opponent. NOTE: This game does feature a lot of blood and gore as you are wielding blade weapons and it becomes very evident by the amount of body parts that are left at a battle site. This serves two purposes as this can actually assist you in keeping your bearings as you already know where you have been.

The only slight complaints involve the camera and the boss battles. The camera has changed this time around. You are now in full control of the camera. The only issue is you are fighting enemies in a full 360 degree style of combat and the camera can quickly get out of place. The RT becomes quite handy as that is what allows you to recenter the camera.

Regarding the boss battles I feel that some of their attacks are "cheap" meaning you can be doing everything in your power and they can take all of your health in one attack. This to me goes beyond a difficult battle to one that cheapens the experience just a bit. If I am doing everything in my power to better my opponent I expect the Boss Battle to be reflective of this. This is one of the areas that I give the edge to Devil May Cry 4 which is the one game on 360 that will draw the most comparisons to Ninja Gaiden II. On the battle with Alexei I had to continue 20+ times before I took him down on the Warrior setting.

Weapons: The game incorporates a number of different types of weapons along with spells called Ninpo that you will leverage to dispatch hordes of enemies. From a melee standpoint you have the ever present Dragon Sword while introducing some new weapons to the arsenal. Weapons include the Lunar Staff, Falcon's Talons, Dual Katana, Kusari-Gama, Tonfa, Vigoorian Flail and my personal favorite the Eclipse Scythe. With each weapon you have the ability to level-up which allows you to perform even longer combos. Ancillary weapons include shurikens, incendiary shurikens, bow and arrow and an underwater spear gun.

Selecting the right weapon is definitely the key to success. As each weapon is ideal for different situations. I recommend leveling up at least the dragon sword to level 3 on your first playthrough and then level-up the Eclipse Scythe which you receive after the battle with the second arch fiend Volf.

I also recommend trying to save your health herbs for the boss battles as the worst feeling is finally making it to a boss battle and then realizing that you have no backup plan on how to proceed. Also, try not to use all of your health items on the middle boss fight. Try to set up a save location and get through the battle as quickly as you can.

Online: There is not an online mode available but you can view Leaderboards of friends progress which is always fun. There is also the Ninja Cinema option that allows you to capture footage from your slashing adventures to share with all of your friends.

Achievements: From an achievement standpoint you can collect anywhere from 400-700 points on your first play through which will take roughly 15 hours of gameplay. I netted out at 560 bypassing the tests of valor on Warrior (Currently at 755... 49 out of 60 achievements). You will get 100 points just by learning the various game techniques then as you progress through the game you will receive achievements for completing certain levels, finding crystal skulls, defeating certain enemies and for clearing the "test of valor" areas that are available and ultimately 4 difficulty levels.  

Based on my second playthrough for the Tests of Valor I recommend building up your health supplies, using them all in the test of valor (This suggestion is for if you are playing on harder difficulty levels) and not save once you complete it if you had to consume a high number of items to get through. Get the achievement and save your health supplies for the next test of valor.

One of my favorite achievements so far has been the indomitable spirit achievement which is given when you continue 100 times. Other achievements are tied to in-game side quests like finding crystal skulls. I have to say though winning achievements in this game are more meaningful to me than other games. The Vanquished Alexei achievement for 15 points meant more to me than finishing (1000 points) other retail titles.

Pros:

  • Stunning Gameplay
  • Visually the best 360 game to date
  • The fluid combat sequences
  • Outstanding frame rates and animation sequences
  • The weapon assortment and ability to change in mid attack
  • Reaching a save point pushes you to the furthest of your abilities at times
  • Talisman of Rebirth is literally a lifesaver
  • Option to manually save multiple save files
  • Obliteration and Ultimate Techniques
  • Regeneration of portion of health after battle
  • The Chiburi Move - Ryu shakes the blood off of his weapon after a battle
  • True Dragon sword/Genshin swordcombo  
  • Type 20 Camo skin for beating the game on Warrior (New skins for Ryu after beating the game)
  • Giant Crystal Skull (Get a gamerpic as well)

Cons:

  • "Cheap" Boss Battles
  • Camera Issues at times

Rating:

This is one of the best games that I have played on the 360 to date. It is challenging, visually stunning and a lot of fun. I would highly recommend it to anyone who wants to take on a challenge of playing it on the higher difficulty setting. I give it a 10 out of 10 as it is that good.



 

0 Comments

The Art of War

While recently traveling to LA I picked up a copy of The Art of War by Sun Tzu (Translation by Thomas Cleary... Shambhala Dragon Editions). This has always been one of my favorite strategy/business books as it is amazing to me how applicable 6th century BC teachings outlining success in battle are to current day business and corporate culture.

What I really admire is that success even then was defined by more than winning. Winning is key in today's corporate culture but many people differ on their thoughts and approaches to achieving victory. It was very interesting to revisit the importance of the human element specifically the human psyche and how vital "fullness" is to success on the battlefield and the boardroom.

Some of the other interesting concepts are as follows:

One of the principles outlined was the importance of "fullness". Fullness is when leadership and subordinates are of like mind and operate together. Emptiness is the presence of rifts and dissatisfaction within the team. If this exists it is difficult to achieve the overall objective. It is important to empower your team so that "fullness" may be realized.

Regarding leadership "Leaders plan in the beginning when they do things" and "Leaders consider problems and prevent them". This speaks to the importance of planning and having a clear understanding of more than just what is directly in front of you.  

In terms of defining leadership Sun Tzu stated that Leadership is a matter of intelligence (plan and know) , trustworthiness , humaneness (Compassion), courage (Seize opportunities to make certain of victory), and sternness (establish discipline).

Make yourself invincible, and then watch for vulnerability in their opponents. This really speaks to the importance of knowing yourself, strengths and weaknesses. Thus recognize areas where you are weak and make them strong.

The success of military operations was dependent on the harmony of the people. This is directly applicable to business today as those in harmony will contribute naturally, without being exhorted to do so.

And finally it is the unemotional, reserved, calm, detached individual who wins. Not those seeking vengeance or ambitious seekers of fortune.

"So a military force has no constant formation, water has no constant shape: the ability to gain victory by changing and adapting according to the opponent is called genius."

If you have not read it I would recommend it. It is a quick read and it is interesting to see how little has actually changed in terms of what is required to be successful in any competitive situation.




4 Comments

Episodes of a Dad - Part 1

If you would have asked me 10 years about how many kids I would have or what kind of dad I would be I would have looked at you like you were from another planet. Fast forward 10 years and 3 kids later and I would not want to be anything else than my kids dad.

Gavin (5), Audrey (3), Grant (6 months) and my beautiful wife Cherlyn are the reason I get up every morning. Well that and my daughter likes to wake me up at 5:30 in the morning. Outside of trying to be a good role model and teaching them the ways of the world I occasionally have to perform a "Dad" duty.

Last night was one of those times. Being a medic in my time in the Army you would think that I would not have any issues with anything to do with a health related issue. I have given IV's, numerous injections, etc... so last night my son Gavin had a loose tooth.

Being the trooper that he was he wanted me to pull it. No problem right? Step 1 reach in mouth, Step 2 grip tooth, Step 3 forcefully extract, Step 4 bask in the toothless glory of his new smile. Except somewhere between Step 2 and Step 3 I ran into a slight issue.

The tooth was definitely ready to go from the initial look and feel. I asked how he felt, he tensed but was ready. Then the first pull.... no tooth in my hand... a bit of blood and some screaming ensued. Tried again no go. So this right of passage is becoming an episode of Friday the 13th. Now as a dad there is nothing worse than seeing one of your children in pain so what do you want to do? Remove the source of pain right?

So now it was about distracting and calming. So I used the "let's dry your mouth" as an opportunity to pull it while he was calm. A few wipes, a quick snap and the tooth was out. Back to my army reference. The site of blood does not bother me, but something about seeing the blood of one of your own definitely took me back a step or two. That and physically removing a piece of bone from your little ones mouth.

Well here was the finished result... mission accomplished :)


3 Comments

40,000+ gamerscore

Yesterday marked the passing of the 40,000 gamerscore plateau. It took 151 days to go from 30,000K to 40,000K with an average gain of 66 points per day. So I thought I would take a moment and archive some fun facts from this latest points quest.

1) Consecutive Days Played Streak - 23
2) Retail Titles Completed - 13
3) World Gamerscore Ranking - 2958
4) Achievements Gained since the beginning - 1394 (Avg. 28 points per achievement)
5) Largest single day achievement gain this cycle - 25
6) Most points in a day in this cycle - 1000
7) Completion Percentage (0 score games removed) - 51%
8) Total Games Retail (83)/Arcade (42) Owned - 125

Here is a breakdown of the games played between 30,000 & 40,000:

1) Bionicle Heroes
2) Surf's Up
3) Jumper: Griffin's Story
4) Rainbow Six Vegas 2
5) Feeding Frenzy
6) Rocky & Bullwinkle
7) College Hoops 2K8
8) Iron Man
9) Ikaruga
10) Kameo
11) Burnout Paradise
12) NCAA March Madness 08
13) MLB 2K7
14) Undertow
15) Brain Challenge
16) Dark Sector
17) College Hoops 2K7
18) Avatar: TLE: TBE
19) Army of Two
20) Mass Effect
21) Lost Via Domus
22) Scene It? LCA
23) TheSimpsons
24) Medal of Honor Airborne
25) Halo 3
26) Fuzion Frenzy 2
27) Marvel Ultimate Alliance
28) Guitar Hero 3
29) NCAA Football 08
30) All Pro-Football 2K8

 

3 Comments

New Phone System

While I was traveling to Detroit for business we had a new phone system installed at the office. This is a very slick system, soft dialing, queues, etc...What I didn't know was another plan was unfolding around the phone system.

There was a phone box on my desk and a few of my co-workers/culprits (John Balod, Deryl Dorsett) kept asking me about my new "wireless" phone so we made it back to my office and I opened the box to find a new "phone system" alright. The system consists of two Green Giant cans of corn connected by a long string complete with hand drawn instruction manual and a "long distance" add-on.... extra long pieces of string.

This was pretty funny, but it actually works as well! I may keep my new phone system vs. the high-tech system that everyone else is deploying :)


0 Comments

Skate 2 & Skate It

It is now official to discuss that Electronic Arts Skate franchise will release 2 new titles.

Skate It for the Wii leveraging the Wii fitboard will arrive late in 2008 and the highly anticipated Skate 2 for the 360 will hit stores in 2009.

In mid April I was in Vancouver meeting with various EA teams at their Blackbox Studio including members of the Skate team. I had the opportunity to play an early build of Skate 2 on the 360 and it was phenominal. More details to come once made public by EA.

Otherwise, Vancouver was great. In fact some of the best coffee that I have had in a long time was at Caffe Artigiano.

0 Comments

Xbox 360 Retail Game Library

One of my good friends recently posted his game library as part of his blog. So following that lead here is my collection of Xbox 360 Retail titles. I also have 40+ Arcade titles that may be listed later. 

91 Retail Titles Owned (Game Reviews I have written are highlighted below)

  • All Pro Football 2K8
  • Army of Two
  • Assassin's Creed
  • Battlestations Midway
  • Bionicle Heroes
  • BioShock
  • Blazing Angels
  • Blazing Angels 2 (Still in package)
  • Blue Dragon
  • Burnout Paradise
  • Call of Duty 2
  • Call of Duty 3
  • Call of Duty 4
  • Cars
  • College Hoops 2K6
  • College Hoops 2K7
  • College Hoops 2K8
  • Command & Conquer 3
  • Crackdown
  • CSI: Hard Evidence (Still in Package)
  • Dark Sector
  • Devil May Cry 4
  • Dynasty Warriors: Gundam
  • EA Sports Fight Night 3
  • Earth Defense Force 2017
  • F.E.A.R.
  • FIFA 06 RTFWC
  • FIFA 07
  • FIFA Street 3
  • Forza 2 Motorsport
  • Fuzion Frenzy 2
  • Gears of War
  • Ghost Recon Advanced Warfighter
  • Guitar Hero II
  • Guitar Hero III
  • Halo 3
  • Iron Man
  • Jumper: Griffins Story
  • Kameo
  • LEGO Indiana Jones
  • LEGO Star Wars II
  • LEGO Star Wars: TCS
  • LOST PLANET
  • Lost Via Domus
  • Madden NFL 06
  • Madden NFL 07
  • Madden NFL 08
  • Marvel Ultimate Alliance
  • Mass Effect
  • MLB 2K7
  • Medal of Honor Airborne
  • NBA 2K6
  • NBA 2K7
  • NBA Live 06
  • NBA Live 07
  • NBA Live 08
  • NBA Street Homecourt
  • NCAA Football 07
  • NCAA Football 08
  • NCAA March Madness 07
  • NCAA March Madness 08
  • Need for Speed Carbon
  • Need for Speed Most Wanted
  • Need for Speed Pro Street
  • Ninja Gaiden II
  • NHL 07
  • NHL 08
  • NHL 2K6
  • NHL 2K7
  • NHL 2K8
  • Open Season
  • Overlord
  • Pirates of the Caribbean At World's End
  • Quake 4
  • Rainbow Six Vegas
  • Rainbow Six Vegas 2
  • Rock Band
  • Scene It? LCA
  • skate
  • Sonic The Hedgehog
  • Spider-Man 3
  • Spider-Man: Friend or Foe
  • Splinter Cell: Double Agent
  • Surf's Up
  • TimeShift (Still in Package)
  • The Godfather
  • The Orange Box
  • The Simpsons Game
  • Tiger Woods PGA Tour 07
  • Tiger Woods PGA Tour 08
  • Viva Pinata

Upcoming Titles that I am going to pick up upon release: 

  •  LEGO Batman
  •  Dead Space
  •  Star Wars: The Force Unleashed
  •  Fallout 3
  •  Gears of War 2
  •  NCAA 09
  •  Madden 09
  •  Facebreaker
0 Comments

Telligent Named "Best Place to Work in DFW"

I mentioned previously that Telligent was one of the few companies selected as Best Place to Work in DFW by the Dallas Business Journal.

Last week was the official luncheon and awards ceremony to find out exactly where we placed in our category and overall. So, Rob, Jason, Scott & I went to represent the team. It was an interesting event as I definitely did not expect the turnout that was on hand. There was easily over 1000 people in attendance and each of the winners received a short introduction and a few tidbits about some of the interesting offerings that keep their employees happy.

In our category of small business we finished in the top 10 and Telligent finished 11th overall out of a record 270 companies that qualified for the award.

Telligent was also one of 12 companies featured in the recently published "Best Places to Work" supplement.



2 Comments

7 Periods

I was lucky enough to be at Game 6 of the Stars and Sharks Sunday night. The plans just happened to come together on that day and I am really glad that they did.

Rob Howard, Scott Dockendorf, Deryl Dorsett and I were excited to catch some playoff hockey. None of us expected what turned out to be the equivalent of a double header.

The Stars came out aggressively in the first and you could tell that they wanted to close out the series and turn tonight into hand shake night. The Stars were the first to score and the building erupted. Towels were waving, people were screaming and it seemed as if the roof was going to blow off of the AA center.

After the score it seems as if the team went into a mode of protecting the lead vs. being the aggressor. The Sharks started to inch ahead in the shot column (over 100 shots total in one game) and finally one went past Turco to tie the game. Luckily that would be the last shot to get by Marty on the night.

The third...fourth...fifth... and sixth periods turned into a stalemate with both sides playing tenacious D and neither side willing to relent to the other until the Stars finally ended the drought with a Brenden Morrow goal in the middle of the 7th period.

The game in and of itself was amazing. Outside of the game action we had fun between periods from an unlikely source. You could send a text message to the Stars and they would display the messages (good or bad) across the jumbotron. This was one of the best parts of the night as a lot of people had fun with the Sharks among other things.... Comments about eating, grilling, spearing, etc... I even got a message about Scott D on the jumbotron.... Scott D eats Sharks for Breakfast scrolled by with a chuckle from our group. I should have sent in Our CEO can beat up your CEO as Rob had gotten booted from a hockey game earlier in the day for let's just say defending himself from a high sticking.... :)

Needless to say it was a great game and I think I am still tired from watching 7 periods of hockey but we all got to see what we were waiting for... Hand Shake night. On to the conference finals!!!



Bring on the Red Wings!!!! Go Stars!!!

2 Comments

Game of the Week - Iron Man

I have been a fan of Iron Man since I was a kid. Granted he is not on the top of the super hero food chain but I did pick up the occasional issue of the Invincible Iron Man.

You may or may not have heard that a summer blockbuster was just released starring Robert Downey Jr. as Iron Man. On a side note I have to say I REALLY enjoyed the film. They could not have cast a better actor to play Tony Stark (Iron Man). Definitely check it out you will not be disappointed. Also be sure to stay after the credits for a nice preview into what is to come with the Avengers.

I know what you are thinking. Not another movie/game release. The last decent license title was the Chronicles of Riddick: Escape from Butchers Bay and that was in 2004. The last title on the 360 that even came close to a decent metacritic score was King Kong (80) and let's just say that is a bit of a stretch! Nevertheless with the release of a major summer movie based on a Marvel character you knew that a licensed game title would be released as well.

Enter Iron Man by SEGA of America. I played the pre-release demo on Xbox Live and I was captivated by the open/non-linear battlefield and the mechanics of controlling Iron Man. Plus being the fanboy that I am it was a natural choice that I would pick it up on the same date of the release.  

Overview:  Let me see, um you are Iron Man; you pretty much fly around and blow stuff up. Rinse and repeat. Seriously though this is not a Spider Man Friend or Foe experience. The open battle fields, flight ability and the armor upgrades keep the levels fresh and you can replay levels with new and upgraded armor as well. 

There are only two play options since Xbox Live is not supported. You have the movie based campaign as well as the One Man Army mini missions (You basically take out a certain number of enemies in a given timeframe) as the primary avenues to Iron Man based destruction. But this comes with a price as Iron Man will not be making your most days played list by any stretch as replayability is really diminished without Xbox Live Support.

The campaign mode follows some of the major events of the film with a few additions. As with a lot of movie driven titles you start with a cinematic cut scene and this plays true throughout each mission break of the game. There are thirteen missions in all. The first two missions focus on acclimating you to the Iron Man controls. Mission one with mainly primary weapons and melee and mission 2 based on mastering the flight controls. By mission three you are fully engaged as Iron Man via the MARK III suit (Red & Gold) in all of his ion beam shooting glory. From there you will participate in a number of missions expanding on the movie and leading up to the final confrontation with Iron Monger.

You will be thrown into combat against scores of tanks, SAM's, attack helicopters, and aircraft as well as some new and familiar faces such as Titanium Man, The Melter, and of course Iron Monger are some of the primary baddies in the game, only Iron Monger appears in the film.

Gameplay: The game boasts a fairly flexible battlefield where you are ultimately in control of how you want to attack your objectives. You have specific objectives and certain elements are timed but you are ultimately in control of where the action takes place. While on the battle field you also have the option to reallocate power in your suit to either support additional power to life support, melee, weapons or your thrusters. This combined with the ability to customize your power distribution between levels allows for a decent level of customization and control.

The element I enjoyed the most was the ability to be fully involved in ground combat and a second later engaging with jets in full flight. The flight mechanics are good and don't feel forced but they do take some getting used to as this is not Ace Combat by any stretch.

One of my favorite elements of the game is the ability to catch projectiles and redirect them. I can catch a missile in mid-flight and redirect it back to the sender for a nice surprise. You also have the option to grapple a SAM or howitzer and basically use them like big shotguns. You also have the ability to grapple with certain objects such as tanks, armored personnel carriers, jets and helicopters all can be destroyed by flying close, grappling and then rapidly hitting "B" to get a rewarding cut scene. There are also achievements tied to grappling and throwing certain items like planes.

Weapons: In this game you pretty much are the weapon. You have the standard ION beam and repulsor attack options as well as a variety of auxillary weapons from energy shields to guided missiles. As you progress through the game you will be able to upgrade your armor from the Mark 1 through Mark 3 suits (Classic Red and Gold) while gaining the ability to upgrade specific systems for better performance. You have the ability to unlock a number of different armor variants including: MARK I, MARK II, MARK III, Classic, MARK I Classic, Extremis, Hulkbuster, and the Xbox exclusive Silver Centurion models.  

Online: There is no Xbox Live Support for this game.

Achievements: The achievements are not the standard complete the level get the achievement. They are tied to specific objectives in the mission such as ensuring no civilian casualties, or destroying certain objectives. It appears through the first run that most of the achievements are well achievable without a very large investment in time. Through my first play through I have been able to pull down 37 of the 39 achievements (850 points) in roughly 7 hours of gameplay. Granted I play for score so if you want to replicate this amount be sure to review the list prior to entering the mission as they are not mission completion based. Here is the full list of achievements available in Iron Man.

Ratings & Comments: If you are going to play Iron Man just know that this is not Halo, Bioshock, or COD4. It is what it is supposed to be a tie in to a summer blockbuster that is supposed to give you a weekend of enjoyment. Do I recommend buying a copy? Only if you are a fan. Otherwise update your gamefly list or go to your local Blockbuster and give it a go. I rate it a 7.5 out of 10.


Pros:

  •  Flight Controls
  •  Ability to Customize Weapons
  •  Open battlefields
  •  Grappling missiles
  •  Variations of the Iron Man suits

Cons:

  • Mission One had some choppy moments in terms of frame rates
  • No Xbox Live Support
  • Boss fights are all over the map. The open battlefield is not helpful at that point
  • Life support display is not intuitive it is difficult to quickly gauge your energy status
  • Very short not a lot of replay value
  • Certain elements get repetitive

0 Comments

Madden 09 Cover Athlete

I know this is slightly delayed. I was in San Francisco attending a session during the Web 2.0 conference as well as visiting our friends at the Electronic Arts Redwood City campus.

As you may or may not know the Madden 09 Cover athlete was announced on the David Letterman show. This edition of Madden represents 20 years of Madden and what better way to celebrate than to put one of the all time greats on the cover.

Brett Favre is your Madden 09 cover athlete. So I guess no Madden curse this year unless you count a year without Favre for the Packers... Right Scott D?

Look for Madden 09 in August.

2 Comments

Game of the Week: Gears of War 2

When the dust settled on the original Gears of War release over four million copies were sold and some of the highest critical praise of any title on the 360 to date. So it is easy to say that the expectations around Gears of War 2 are pretty high.

Epic Games is the studio behind Gears of War 2 and the powerful Unreal engine. This engine powers some of the best games out today (Rainbow Six 2, Unreal Tournment III, BioShock and Army of Two) So a lot is expected of an in-house title from Epic.

What I have been able to gather Gears of War 2 takes place 6 months after the deployment of the lightmass bomb at the end of part one. This was not without consequences. While a small victory was won with the explosion a side effect has developed. "Rust Lung" it seems humanity is on the brink from both the Locusts and this new disease. Add to that the Locusts have a new weapon that can shallow a city whole and you begin to get the picture that Gears 2 focuses on more than the exploits of Marcus and team.

This leads to Jacinto. Jacinto is a small fortified city and similar to Zion in the Matrix is the last human sanctuary. With the threat of the new weapon the COG has no choice but to take the fight to the Locusts. This is where the game starts as Marcus and team will take the fight underground.

There are also some new members to Delta squad. While Cole and Baird are still a major part of the story they are no longer with Delta Squad. One of the new additions is Tai Kaliso, a more spiritual warrior and adds a new mystical dynamic to the squad. Also one of the main driving side story's is the search for Dom's wife Maria Santiago.

In terms of gameplay improvements the Unreal engine 3 is showcasing new features. Unlike other engines, Unreal does not follow the same versioning pattern. Epic stated the Unreal Engine is designed for the entire console cycle. The engine will feature new lighting techniques similar to cinematic lighting. The engine can now also render large amounts of enemies that act independently. Similar to Halo there is a lot of emphasis on water and soft body physics. The last new feature has more to do with your environment, specifically cover. Now similar to Dark Sector your cover can be chipped away leaving you open for attacks.

Not much will change though in how you interact with the team. The core cover/shoot mechanics remain intact. Active reloads are pretty much intact. But in the Halo model it would not be a sequel without new weapons (Hammer Burst, Gorgon Burst Pistol, Poison Grenade). And as the trailer showed chainsaw duels are a new element to the fun.

Being a huge co-op fan I was really excited to hear about the addition of drop-in drop-out options. Mainly your buddy can arrive at anytime and leave at any time without disrupting the flow of the game. This is big as before you would lose your session if your buddy had to go. The other major addition is the addition of multiple save files. While this does not seem big initially the ability to track against different files is a welcome addition.

One of the other fun co-op additions is that you can play on different difficulty settings. This is possible as when you split down individual paths at certain points you get to experience the difficulty setting you selected.

The popular COG tags of the first game have been dropped in favor of a BioShock style of object interaction. Basically you can collect personal letters and medical records to new COG tags that can actually be examined to learn about their fallen owner.

As it stands now the co-op is still limited to 2 players. It would be a welcome change to allow for 4 player co-op similar to Halo 3. This is the ideal scenario with a squad based shooter.

One of my main concerns is that Gears 1 was like a summer blockbuster. More focus on action vs. story. With sequels we sometimes get the over-story where the studio tries to make up for the perceived lack of story in the first edition with too much in the second. My most recent case in point is Final Fantasy VII: Crisis Core. I am not a fan of the interactive movie model of gaming. Not to say Gears 2 will go this route, but I did see that there is definitely going to be more focus on story this time around.

From an achievement standpoint a welcome change has been made to the system. You can now track your progress in both single player and multiplayer. E.g. If you need to make 1,000 headshots you can do it in any game mode vs. the 10,000 you had to get in multiplayer only.

Gears of War 2 will be available on Xbox 360 in November of 2008. In the meantime check out the screenshots that are available now. I can't wait!!!


0 Comments

Proximity Marketing

I recently attended a customer brand loyalty summit and saw some interesting things & met some very interesting people. One of the topics discussed during a networking session was the next progression associated with marketing and mobile devices.

A lot of us are glued to our phones (Or iPhones) as I have talked about before. With more and more consolidation of devices it is not a leap that the next progression will extend from the device being the primary focus of reach to incorporate other services around the device.

Soon your mobile device will go from being your portable music player/phone/organizer to housing digital coupons, boarding passes for flights and credit cards (bye bye wallet). This is already prevalant in tech-centric societies such as Japan, but with the mobile adoption rates at the highest they have ever been here domestically combined with an increase in the level of sophistication and comfort from end-users, more and more emphasis will be put on mobile devices.

From a marketing perspective this can become very interesting. We have seen the shift from mass marketing to individual marketing where the user is now king (or queen) in controlling the messages that they want to see. The next step in proximity marketing is to have users opt in to their likes and allow for the location or an event to market to the user when they reach a certain proximity to a location.

For example. I drink a lot of Starbucks. I can opt in that I like Starbucks. The next time I am driving/walking close to a Starbucks I might receive a ringback reminding me that I am close to Starbucks and a Grande Green Tea Latte might be good at this point in time.

This will not work for all organizations but it is the next step in how marketers and brands will reach beyond traditional methods and delivery and further incorporate technology while respecting the end-users ability to choose the messages that allow in.

0 Comments

Community Server 2008

On April 15th Telligent released Community Server 2008. Community Server is the platform that powers communities for the likes of Electronic Arts, Microsoft, Dell and the MySpace.com forums and is the platform of choice for thousands of community implementations.

In addition to the new release a new site now accompanies the release. The base URL has shifted from communityserver.org now to communityserver.com.

Community Server 2008 features some significant additions to an already robust platform.

Some of the new features include:

  • Groups/Social circles (Think micro-communities)
  • Enterprise Reporting & Analytics with the new Harvest Reporting Server
  • SharePoint integration (This is big!!!)
  • A full Web Services stack
  • Social Streams (Activity Feeds)
  • Media Galleries that can easily share content published within the community or external sources
  • Enterprise File Storage
  • Widgets, widgets and more widgets
  • OpenID support
  • As well as enhancements to the blogs and forums applications as well as a revamp of the control panel
Community Server 2008 is the best integrated social networking/community platform available. Not only from a feature and technology standpoint, but also based on Telligent's investment in reporting and analytics.

As I have mentioned before one of the biggest barriers to implementing a social networking solution is the lack of consistent metrics. With Harvest Reporting Server we have taken a major step in providing a model to assist in the calculation of ROI around community.

Definitely give it a go. You can download the free express edition here.


More Posts Next page »